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Old 09-21-2010, 06:34 AM   #1
Ves
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Default TMNT: Tournament Fighters

Netplay info

ZSNES Enhanced netplay version(1.42n/1.43). version of ZSNES you need
Hamachi temporary server TMNT Fanboys

Once you have both make sure to have the ROM in the same folder as ZSNES.exe

You might need to forward some ports, 7845 is the most likely.

Once you are logged into the Hamachi server, simply click netplay in ZSNES, enter the Hamachi ip of the person you want to connect to, and click connect to server. All the server user has to do is hit start server.

---------------------------------
Back in 93/94 Konami released a SNES fighting game based on the TMNT franchise. Featuring 10 fighters, it was a forerunner to Super Street Fighter 2 Turbo and plays like sort of a cross between that and New Challengers due to having some of the same mechanics and being a ripoff of SF2.

The game is pretty simple, you only have 2 bars health and super(which charges from getting hit/hitting/having your attacks blocked), and you only have 4 buttons in light kick, light punch, heavy kick, and heavy punch.

9/10 characters are viable with War being the only exception, the game is fast paced, combos are generally easy, supers have no execution requirements, and most of all it is fun.

There are characters to fit most archetypes that people might be comfortable with.
Leo=Ryu/Ken
Shredder=Balrog
Arm=Guile
Raph=Bison

and so on and so forth and a few original styles that aren't too street fighter like.

COMBOS

I sort of want to play over ZBattle with people at some point later this week. Vic is down, anyone else?







So yeah play this shit against me. I know a handful of people on this forum like fighting games. COME ON.

Last edited by Ves; 05-07-2011 at 02:40 PM.
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Old 09-21-2010, 06:45 AM   #2
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MORON CRUSHER
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Old 09-21-2010, 08:23 AM   #3
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I'm down. I haven't played in awhile so I just need to practice BnB's with Ralph.
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Old 09-21-2010, 08:25 AM   #4
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If anyone wants me to find some combo/character resources just let me know. I know a lot off the top of my head, and I can find most junk online.
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Old 09-21-2010, 08:38 AM   #5
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I remember renting this 2-3 times..

Game was so fun.
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Old 09-21-2010, 08:43 AM   #6
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I remember renting this too. I always played as Donatello.
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Old 09-21-2010, 08:54 AM   #7
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I would be good for a few games, even though I'm complete trash at SF2.
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Old 09-21-2010, 08:59 AM   #8
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This game is fun as hell. Friend of mine has the cart and we just dicked around one day at school.
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Old 09-21-2010, 09:35 AM   #9
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Quote:
Originally Posted by Mr. Dogma View Post
I remember renting this too. I always played as Donatello.
I love Don, mashing HP to get a dizzy is satisfying.

Quote:
Originally Posted by Hace View Post
I would be good for a few games, even though I'm complete trash at SF2.
It has way lower execution requirements and footsies are simplified a good deal because jumps are way better and there isn't anything equal to shoto low forward.
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Old 09-21-2010, 09:46 AM   #10
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I'll play you! Tomorrow. Tonight I'll look for Zbattle, and tmnt tf.

I never played this before, and I basically don't remember anything about sf2, so this should be hilarious.
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Old 09-21-2010, 09:46 AM   #11
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haha forgot this game doesn't have training mode
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Old 09-21-2010, 10:30 AM   #12
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I got into a fist fight over this game.
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Old 09-21-2010, 10:59 AM   #13
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I kinda wanna hear that story.
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Old 09-21-2010, 11:00 AM   #14
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Quote:
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haha forgot this game doesn't have training mode
yeah I just set it up on 2 players and fast forward through all the shit that takes time.
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Old 09-21-2010, 11:07 AM   #15
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For anyone trying to learn combos, there is an important thing to note. You can chain stuff like crouching lk x3, cr.hk if you hit the hk as lk+hk. It stuff like that doesn't combo for every character, but can be useful in block strings.
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Old 09-21-2010, 12:40 PM   #16
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I will play this.
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Old 09-21-2010, 12:41 PM   #17
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Quote:
Originally Posted by Veserius View Post
yeah I just set it up on 2 players and fast forward through all the shit that takes time.
Use savestatessssss
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Old 09-21-2010, 01:29 PM   #18
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I'm too lazy to
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Old 09-21-2010, 01:34 PM   #19
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oh also, this game is usually played on turbo 1, just an fyi, not default.
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Old 09-25-2010, 02:06 PM   #20
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Quote:
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If anyone wants me to find some combo/character resources just let me know. I know a lot off the top of my head, and I can find most junk online.
Have anything for Wingnut?
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Old 09-25-2010, 02:26 PM   #21
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I main him so yes. One big thing is that you can throw people in block stun in this game, and for a guy who has a very exploitable fireball this helps him a lot.

Wingnut has two huge gaping flaws. No invincible moves, meaning he is very vulnerable to meaties especially in the corner, and he has the slowest jump start up in the game, so it is hard to jump out of pressure sometimes.

Movelist
moonbuster - (in air)d,df,f+p(never tk this even though it looks kinda sweet)
air dash - (in air) f/b+lp+lk Can attack out of it, but not super, dive or moonbuster. Can't attack if you instant air.
dive - (in air) d+k. LK version is slower and has a steeper dive, HK goes much farther.
dash punch - lp+lk. Combo ender, high priority. Very very useful.

Good buttons
st.hp - high priority poke
cr.lk - lots of range/combo starter
cl.st lp/hp - anti air

Crossups
j.lk
j.hk(is hard to land for me)

He has various instant overhead options, but you shouldn't really use them because they are punishable on hit.

BNBs
cr.lk, st.lk, st.lk xx dash punch(lp+lk)
cr.lp x 2/3 xx cr.lp+hp (does solid damage good stun)
j.hp/hk st.hk. Will dizzy any character who you get all the hits of the hk on. It is pretty sick.

Super(HP+HK)
Has two versions. If you ground activate he'll float up and do it. If you do it in air he'll instant activate. You can do the air version meaty and make both sides hit. If you did a throw on someone with 100% life then properly spaced the super and they didn't block it, it would do 100%. It also does a hell of a lot of chip.

Setups
f.throw, jump forward, lp moonbuster. You can then air dash followup or whatever
incorner - hp throw, neutral jump, on the way down lp moonbuster, instant air dash, hp throw

Basically what you are trying to do with him is create high/low/throw mixups. You can also play a sort of jump back fireball game ala akuma

Last edited by Ves; 09-26-2010 at 09:34 AM.
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Old 09-26-2010, 09:03 AM   #22
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Thanks for the strats.

I notice that you didn't mention his dive attack (air d + k) ?
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Old 09-26-2010, 09:32 AM   #23
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Forgot to list it.

There isn't a lot of strategy with it to be honest. I'll edit my post with some things.

It is relatively high priority but will get stuffed by anything invincible. Useful if you instant air. I think you are at + frames.

Last edited by Ves; 09-26-2010 at 09:35 AM.
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Old 09-27-2010, 05:53 PM   #24
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Ves is F Tier at setting up ports
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Old 09-27-2010, 06:05 PM   #25
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it is a new router! I don't know how the things work and I can't find the model number to look up a guide.

The old router was super easy and had dropdown menus and stuff!
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Old 09-28-2010, 03:02 PM   #26
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I can't ever get ZBattle to connect on my laptop for some reason. It makes me so mad.
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Old 10-04-2010, 07:02 PM   #27
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So I'm a punk and just got around to this.

Kinda confused by zbattle, but I think I've got it all set up. Just holla when you wanna play?
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Old 10-19-2010, 05:43 PM   #28
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I'm sorry I've neglected this. I'm going to try to get my router figured out this week and maybe we can have some sessions.

I'm also going to post combo resources for every character.
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Old 10-19-2010, 05:47 PM   #29
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How do you still not know how to operate your router, it's been like a full month when we last tried.
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Old 10-19-2010, 05:57 PM   #30
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I haven't actually looked at it since then.

I haven't really been worrying about this game.
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