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Old 06-19-2015, 09:07 AM   #31
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Quote:
The Manual

There is a pdf manual in the installation folder of TSW: it's called TSW_US_MANUAL



Classes and Levels

There are no classes or levels. All characters can learn all the weapons and all the abilities. You progress by earning Skill Points (SP) and Ability Points (AP) which can be used to buy…skills and abilities. You will never stop earning SP/AP.
You earn XP and SP/AP for completing missions, decks, dungeons, finding lore, killing mobs and other achievements during the game. SP/AP (and Gear; see below) are all you need to progress your character.
The XP bar displays the markers at which you earn a SP/AP point as a result of XP rewards. These are fixed XP amounts (40k XP/AP and 120k XP/SP). The XP requirements do not grow as you progress further into the game.
There is a limit on the maximum number of SP/AP you can hold without spending. You can hold up to 40 SP and up to 175 AP.
The XP rewards grow as you progress into more difficult areas



Weapons and Abilities

You can (and should) equip 2 weapons to build resources on both weapons quickly. Equipping just one weapon is not advised; you will be missing some key power. With Update 11, you will leave the trainer with two weapons.
To equip a weapon, right click on it; there is no primary and secondary weapon, so the character slots are not important.
Eventually you will learn all the weapons, but to start, it’s best to simply pick 2 weapons you will have fun with – don’t worry too much! No weapon is better than another – it’s a matter of playstyle; some weapons are optimal for melee/tanking, some for ranged/dps, some for healing, but you can always update your build as you get familiar with the system. All weapons do damage, and you can create effective decks with all of them.
To find out more about a weapon, open the skill screen (K), and mouseover over the weapon title -- the tooltip will provide a description of what role (survivability, support, damage) the weapon typically plays.
Each weapon has a Quality Level (QL), and these range from 0-10.5. In order to equip a higher QL weapon, you’ll need to allocate enough Skill Points (SP) to wield it. Use (K) to view the Skill screen and buy skill in a weapon.
Once you are able to equip a weapon, you’ll need to add abilities to your “deck” (the 7 active and 7 passive slots) in order to be effective. To do this, buy abilities on the Ability Wheel for the weapon you have equipped using earned Ability Points (AP). Once you buy an ability, you can equip that ability on your deck. Use (N) to view the Ability Wheel and the deck slots. Carefully read the ability descriptions to see what they do.
If you want to get going quickly, take a look at the Deck panel to the left of the Ability Wheel; you will see a list of "starter decks" there. The starter decks are simply pre-made decks to help you pick abilities and get used to the system; they are not the best in the game (the most powerful decks are the ones you create on your own). As a bonus, you're rewarded an outfit when you complete a starter deck, but the outfits do not affect gameplay.
Keep buying abilities on the wheel for your 2 starting weapons (or starter deck), but keep in mind that this is just your pool of abilities – you must equip an active ability on the deck to actually use it with your weapon.
KEY: Even though you have purchased a pool of abilities, the key to a powerful character is finding active and passive abilities for your deck that work well together. You can create ability “combos” by looking at the Condition an ability triggers – “Impaired,” for example. The key is to find and equip other abilities that exploit that Condition, so if an ability triggers Impaired, look for abilities that exploit Impaired.
KEY: Use the Search panel to the right of the Ability Wheel to search for Conditions. This is a great way to find new Ability combos!
KEY: As you look for these combos, realize that passive abilities can be from ANY weapon, not just your equipped ones.
As you get comfortable with your initial 2 weapons and experiment with different sets of abilities, understand that eventually you will need to branch out into using other weapons and abilities – a single deck will not work perfectly against all monsters or in all situations. You will never stop earning AP/SP, so you can constantly be expanding your Ability Wheel pool.
You can (and should) create multiple decks with different themes. Perhaps you want an AOE deck, or a single target deck. You can make tanking, dps and healing decks as well, all with different combinations of weapons and abilities.
Use the Gear Manager under (C) to manage and swap out different decks and gear sets.
Check out the Builds and Decks forums or many other websites available for more advice on building decks (Yokai’s guide, TSWDB and TSW Guides are recommended).
There is no "respec" in TSW because you will eventually unlock all the weapons, skills and abilities. There typically is no need to re-roll a character unless you want to try a different faction or character look. Read here for more detail.



Gear and Clothes

Gear in TSW is made up of weapons and talismans, and is completely separate from clothes.
Clothes are cosmetic only, and do not carry stats.
The equivalent of armor in TSW is talismans. Talismans are not visible on your character, but carry stats similar to other games' armor.
Weapons also carry stats, and are the only gear item that is visible on your character
You can manipulate weapons, talismans and clothes from your character screen (C). Clothes use the Dressing Room menu
All gear has a Quality Level (QL) associated with it, and you must have enough skill to equip it. If a weapon or talisman shows you cannot equip it, the reason may be that there is not enough SP allocated to it under skills (K). Again, gear QL ranges from from 0-10.5
In general, keep allocating SP to your chosen weapons and talismans, so you can equip better QL gear.
Gear QL is a rough guide to your progress, and is often the closest thing to "levels" in TSW (though high QL gear won't overcome a weak deck)
Gear typically drops from mobs, or is a mission reward, though you can also buy gear from vendors or on the auction house. You can also craft gear, as one of the missions in Kingsmouth shows
Gear with slots for glyphs and signets can be augmented by placing the gear item along with the glyph or signet in the Assembly Screen (Y). You can replace glyphs or signets at any time, but the replaced glyph/signet will be destroyed. (More info on crafting below).
Glyphs can be crafted, but signets are only dropped.
The stats in each gear item (and in glyphs/signets) can get a bit complicated but can be grouped into offensive, defensive and healing categories. A detailed explanation of each stat can be found here. In general, you'll want to equip items (and slot glyphs/signets) that augment the deck and role you have chosen.



Missions

In general, TSW "quests," known as missions require a bit more thought than in many MMOs. A mission may mark a particular area on the map, but not everything will be spelled out as to what do – the game is asking you, the player, to use your noggin a bit to figure things out. Remember what the quest giver told you in the cut scene, look at your mission log and/or lore for clues, sometimes even use the ingame browser (B) to look up a piece of information. All the missions have a bit of a thinking element, even the action ones!
You can have 1 story mission, 1 dungeon mission, 1 main mission, and 3 side missions at any one time. Of the main missions, you can have action, investigation or sabotage missions. Missions usually have multiple tiers.
You can pause a mission by simply taking another mission. While the new mission will replace the old one, when you go back to the quest giver later to pick up the old mission, it will be saved at the same tier you left it.
It's not necessary to "return to the hub" to turn in missions -- you have a cellphone. Think of the mission points as breadcrumbs rather than hubs -- you can wander through the zone picking up as you go.
Your log saves the images you sometimes view at the different tiers of the mission, so you can always open it up to review them again
Use the ingame browser to look up clues, but type in in –tsw –unfair along with your search in Google if you wish to screen out spoiler sites. The Secret World home page has buttons to pick searches of just the TSW forums. If you are really stuck, you can use the ingame browser to check walkthrough sites such as Dulfy, TSWDB or Unfair.
Please avoid spoilers to investigation missions in General chat. Many play the game for the puzzles and investigations, so please try not to spoil others’ fun. There is a Mission Hints channel if you are looking for clues, but remember it is a HINT channel, not an answer channel, so please try to ask for and give hints rather than outright answers. If someone asks for the direct answer, please use a /tell
The difficulty of a mission is determined by your weapon and talisman skill levels
For a guide to monster ratings, powers and symbols check out the FAQ
Most missions can be repeated after a cooldown



Travel

You can use your Agartha Portal at any time to port back to the entrance to the 3 cities.
You can go into sprint mode by pressing X. You can buy improvements to Sprint from vendors at your faction HQ or from the cash shop.
In Update 1.11.3 enhancements to Sprint were added, which add 2 faster speeds to the game. In addition Customizable Sprints were added, so that you can now select different vehicles or running animations to appear instead of the default running animation.
In Update 11, the Fast Travel System was introduced and the ability to use /reset to travel was removed. Players may now use the Map (M) to select any Anima Well they have discovered and pay a small fee to Anima Leap to that well immediately. The fee is reasonable, but scales up slightly as you progress into later zones.
Fast Travel is not available within the PvP zones.
Using /reset or dying in combat now simply sends your character to the nearest Anima Well.


Amenities

Pax is the game currency, but you also earn tokens which can be spent with some vendors. Click on the token button at the bottom of the inventory screen
The Bank/Post Office/Auction House is in London – 2 locations, one at the Post Office near the subway, and other past Pangaeia. These functions are all combined in TSW – see the 3 tabs when you connect to the Banker.
The Venice Council are the vendors out in the zones; look for the coin symbols on your map for the guys in white suits and blue berets. All vendors can repair gear.
Clothes shops are all in London – Pangaeia, the subway vendors, and with Update 11, the Haitian Square Market. You can also buy clothes in the cash shop
Food & drink sold by vendors increases your heal rate out of combat, and some consumables, starting with Update 11, grant a 20-minute stat buff. The stat increase will vary depending on the food or drink consumed. In the Haitian Square in London, the demon in one of the stalls sells tacos in stacks of 50, and New York now has a hot dog vendor.
The barber shop, Occam’s Razor is in London
The plastic surgeon, The Modern Prometheus is in New York



Grouping and RP

You can group across servers (right click name and Invite to Group), so it’s less important to be on a particular server (or dimension as they are called in TSW) than in many MMOs, though PvP is a special case (see below)
TSW allows grouping across faction with the exceptions of PvP and cabals (guilds). Some cabals have found a way around the cross-faction restriction.
You can group anytime on missions, but there are certain tiers in the main story and some missions that require a solo instance
Areas most likely requiring a group are dungeons, the raid and lairs (open world high level areas). There are also high-difficulty areas within each of the zones, marked with a gray background and dark border on the map, where players often farm for signets.
Dungeons still use the trinity; the difference in TSW is that any character can play any role provided he/she has the appropriate decks and gear
There are 3 levels of dungeons: normal, elite and nightmare
For normal and elite dungeons, it's easier to group using the LFG tool (Shift+C), zone LFG channel, zone General channel or the global, player-hosted Sanctuary channel. Here's a handy chat abbreviation guide
Before you can participate in nightmare level dungeons, you must pass the test with the Gatekeeper in Agartha. Once the Gatekeeper test is passed, the global, player-hosted Noobmares channel is great for getting started. Vets use the Agartha LFG channel for grouping for nightmares.
During in-game events, join the event channel (/chat join event) to see what's happening where.
You can invite someone to your group by right clicking the name in the chat, and selecting Invite.
You can ignore a player by right clicking and selecting Ignore or use /ignore [playername] in the chat box. You can friend someone by right clicking and selecting Make Friend
You can teleport directly to another's location (typically on an invite during an event or dungeon run) by opening the Friends screen (Shift+F), selecting the menu to the left of the character's name, and picking Meet Up.
The equivalent of Guilds in TSW are Cabals. The Cabal forums are a great resource for meeting more friends in game
Arcadia and Leviathan are the RP dimensions. Popular spots in-game for RP are the park , The Horned God pub, The Crusades nightclub, Tabula Rasa hotel, and the park (all in London, although RP happens everywhere on those dimensions.) The Albion Theatre, also in London, is specially made for RP, and allows players to put on shows, complete with stage props, lighting, sound and effects.



Factions

Factions are able to group together due to the "gentlemen's agreement" overseen by the Council of Venice. However, Cabal members must be from a single faction, and PvP zones require faction teams
The main differences between factions in-game are deck uniforms, mission text, faction recruiter cellphone calls, and some faction-specific missions



Crafting

Any player can craft and disassemble any item. There are no crafting professions or levels.
There are no crafting stations. You can craft anywhere using the Assembly Screen (Y)
Nearly all items can be broken down into materials. Place the item in the Item slot of the Assembly Screen and click on the Disassemble button.
All glyphs, consumables, and crafting toolkits have quality levels (QL), just like weapons and talismans. Items that are too low QL cannot be disassembled.
You can craft different items with different types of kits. The better the QL of the kit and tier of materials, the better the item will be.
Toolkit types include: Weapon, Talisman, Glyph, Consumable, Gadget (Stimulants), Firework and Casting (Remodelling Weapons).
While crafting toolkits have a QL which will determine the QL of the outcoming talisman/weapon/glyph/consumable, materials and runes will show a QL0 but their tiers progression is indicated by the given prefix: Base, Imperfect, Normal (has no prefix), Sacred, and Pure. You can upgrade 5 lower materials into one of the next higher tier. You can disassemble materials as well, but will create only 4 lower tiered items for 1 higher tiered material.
You can create items by assembling materials into different patterns and using crafting kits. Check out several websites available for more specific guides and recipes for crafting (TSWDB and Raithwood's guide are good ones, and both have illustrations of many crafting patterns.)
Ultimate Crafter is a great addon and highly recommended



PvP
PvP requires quite a bit of explanation, so referring you over to this thread.

Miscellaneous

You can loot the area by pressing V
You can switch out of combat mode by pressing `
You can toggle reticle combat by pressing T
You can dodge ahead by double-tapping the forward arrow or W key, backward with the back arrow or S key, left with the Q key, and right with the E key.
Q to strafe left and E to strafe right
Don't forget to move and dodge during combat -- you can take up to a third less damage if you keep moving; avoid the white telegraphs. Magic can be cast while moving
There are no combat pets in TSW, though cosmetic pets can be obtained in game or through the cash shop.
You can access the cash shop by pressing , If you have won an item from an outside event or purchase, you can get it by going to the Claim Items section
TSW supports addons! Go to Curse to pick up the client.
Check out Radio Free Gaia for music and announcements!
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Old 06-19-2015, 09:47 AM   #32
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Issue 12 and 13 announced. Looks like Issue 12 will be focusing on one of the factions, not sure which one as I've not caught up on the storyline and Issue 13 will be PVP based.
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Old 06-19-2015, 09:52 AM   #33
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Spoiler for btw NSFW:


Sometimes TSW takes a couple of seconds to load in textures. For areas, this makes sense. For clothes, well, apparently it loads in the naked model for people first. And I always catch a glimpse of naked women in thongs. I guess the servers musta been taking quite a lot of traffic cause I got to see that the nipples are in fact censored with smiley faced stickers.
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Old 06-19-2015, 04:18 PM   #34
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Spoiler for Picture:


You can probably tell which is my character, even without how the camera is centered.
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Old 06-23-2015, 08:34 PM   #35
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Spoiler for I broke the world and ended up under it:






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Old 06-24-2015, 08:00 PM   #36
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As of right now, I have completed the Illuminati storyline up to all I can beat.

Spoiler for And this bee has its own pair of wings.:
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Old 06-25-2015, 04:39 AM   #37
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I think I've got all the non-Tango and Cash side-missions done in Kingsmouth. I still have the dungeon in that area, and the dungeon I have no chance of doing right now, and then I can move into the next area and continue the story a little more.

The Polariser starter deck is pretty good. I'm currently running an altered version with Electrical Bolt instead of Shock.
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Old 06-25-2015, 05:59 AM   #38
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I saw the thread title and was like, huh, I've never heard anyone here talk about Richard Scarry before.
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Old 06-25-2015, 10:03 AM   #39
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Quote:
Originally Posted by Raven Serpent View Post
I think I've got all the non-Tango and Cash side-missions done in Kingsmouth. I still have the dungeon in that area, and the dungeon I have no chance of doing right now, and then I can move into the next area and continue the story a little more.

The Polariser starter deck is pretty good. I'm currently running an altered version with Electrical Bolt instead of Shock.
That sounds good, tell me if you want build suggestions and we can work something out. Looks like you like chaos where as I stuck to blade. http://www.tswdb.com/ is good for help with figuring out how builds work and seeing the dynamic flow of beginner to elite builds.

Also just hit me up when I'm on and we can do Polaris (that's the first dungeon in Kingsmouth)
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Old 06-25-2015, 10:07 AM   #40
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Also I've been reading up on the lore and there was something that I missed that came to realization after I caught up on the storyline.

Spoiler for Huge fucking spoilers:
The Filth is an energy source that is to replace anima. Its actually completely natural in the grand scheme of things and that newly occuring energies tend to bring to end the current age of. So with filth coming into the world through GAIA (after decades or centuries trying to hold it off), it might result in the end of the fourth age and with the start of the fifth age.
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Old 06-25-2015, 10:16 AM   #41
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Quote:
Originally Posted by Nuva View Post
That sounds good, tell me if you want build suggestions and we can work something out. Looks like you like chaos where as I stuck to blade. http://www.tswdb.com/ is good for help with figuring out how builds work and seeing the dynamic flow of beginner to elite builds.

Also just hit me up when I'm on and we can do Polaris (that's the first dungeon in Kingsmouth)
Actually, it's elemental, not chaos.
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Old 06-25-2015, 11:58 AM   #42
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Dang, really? Musta misremembered, then. I use blades and fists and assault rifle mainly. I started using elemental cause they got a really good move for removing buffs from enemies cause its essential for beating the Gatekeeper.
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Old 06-25-2015, 12:37 PM   #43
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oh hey i loved these books as a--hey wait a minute

I want to get back into this game...eventually. There's so much other stuff to distract me though.
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Old 06-28-2015, 03:11 AM   #44
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YEah! Solved "To Hell and Bach" on my own! I do like cypher puzzles though.
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Old 07-10-2015, 01:16 PM   #45
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Comes out in August
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Old 07-10-2015, 04:58 PM   #46
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Thread title kills me every time I see it.
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Old 09-30-2015, 05:17 AM   #47
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blah blah game is on sale on steam blah blah
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