A site claiming to have a mole inside Eidos has published pictures purportedly of concept art and other collateral for a Tomb Raider reboot sequel, which figures to be both open-world and survival horror.
It's hardly shocking that Eidos - bought out by sequelmeisters Square Enix of course - would be planning another Tomb Raider. Existing IP is a big chunk of a studio's value as an acquisition target, and Eidos' Ian Livingstone even said to expect a Lara Croft reboot a couple months ago. Still, this is someone else's rumor and someone else's photos. We've emailed Eidos PR if they want to take a swing at this rumor, first reported today by 4Player Co-Op.
In the shots (which you may see here) you can see a mounted Lara (on horseback, stupe) firing arrows at zombiefied creatures with gnarly, ouchy-looking appendages. The concepts for her foes are barely more than silhouettes, but they all look ugly and threatening, Lara herself has a look that backs off the overt sex appeal and makes her into a more athletic, ass-kicky fighter.
I've never been too into the tomb raider series. The only one I've played was 2 and I hated the controls I been turned off from the series all this time. Like that they're stepping away from the fan-serviceness of her design.
I've noticed that a lot of the new games in franchises that Square Enix has picked up through its acquisition of Eidos are that way. The new Deus Ex, the new Hitman, both the last and new Batman games, this. They're throwing a lot of money into making them bigger productions than they'd probably be otherwise. Just so long as the games are also fun, I think it's great.
I still wince when I go back to watch the demo being played and see her fall on the piece of rebar.
Also, found this neat (from the text wall I linked to earlier):
Originally Posted by Kotaku
The voice and motion capture, it turns out, were done by the same actress. Stewart tells me that in doing the motion capture for the game, they also used a famous, though still-not-named cinematographer to record the actress using a camera as well. That way the developers were able to refer to the real-world footage when they were putting it into the game. It's the same method that was used in the creation of Avatar, Stewart says. The results are amazing.