Gamescon Interview with Miyazaki]“Miyazaki looks at the health gauge not as health. It’s your power of will to go on. And as that goes down you’re plunging into despair but in combat as you get hit. If you think about if you’re in that situation in real life, straight after it happens you can still get your hope back by landing your own attacks. But if you leave it for too long, you’re plunge into more and more despair. When your health reaches zero, that’s complete despair, but until that happens you’re still alive, and you can still go on and get your hope back. And it’s that hope and despair and power of will combined. He just doesn’t see a health gauge and that’s how it’s implemented in Bloodborne.”
Well, I got a chance to play tonight's test and managed to get up to the boss.
Impressions so far, it's very much a Souls game, with a few tweaks here and there. The new health system does encourage a more aggressive approach with a rechargeable health system. With estus flasks gone that's the only constant supply of health you get which makes it allot tougher in some regards. Blood Vials are the main healing items that are fairly common drops off enemies so again, the game encourages you to be more aggressive.
Guns so far seem only to be good at attracting enemies, not much damage at all. Also there are no souls to collect so I don't know how buying items will work.
Visually though it's great. Very dark and Victorian, allot grimmer than DaSII.
Last test was yesterday, this time with online component.
Yea, it's very much a soul game, right down to deceiving messages. Managed to take down the boss this time around completing the alpha. What I noticed this time around is that backstabs seem to be taken out.
Honestly what I find great is even though I've watched every piece of promotional material, I know basically the first 15 minutes and have maybe seen about 4 or 5 bosses total. They've done a pretty great job of revealing very little. Not that From Software games are known for having lots of in your face plot, but I'm glad that even though I know everything released so far, that is most likely not much at all.
I only know like, 3 bosses myself and I've avoided most things. I only watched the ambiguous story trailer, and Vaati's video which mostly covered what we know of the mechanics which I'm super excited for after hearing what was in his video.