You're a college student who finds himself trapped on a sinking ferry with eight other passengers, forced to play a twisted game where losing means a watery grave. This is Nine Hours, Nine Persons, Nine Doors for the Nintendo DS.
Nine Hours, Nine Persons, Nine Doors is an adventure game for the Nintendo DS, though some would call it a visual horror novel. It's sort of like Hotel Dusk or Time Hollow, telling a story while keeping things interactive enough to still call it a game.
In this case, the story is about Junpei, a college student challenged to the 'Nonary Game' by a mysterious figure wearing a gas mask. He'll have to open the nine doors in nine hours to save nine people, himself included. Along the way he'll face more than 32 puzzles, ranging from numerology to music composition to logic puzzles.
"We've decided to call 999 an 'Adventure' game," say Ben Bateman, Localization Editor, Aksys Games, "but I don't really feel that's entirely accurate. 999 is a game that simulates life, or at least it would if your life was about being trapped on a sinking ship and forced to complete a series of incomprehensible puzzles before your practically inevitable death. It is about relationships, and how they will ultimately kill you. There is also some blood, and an ax, so if you've always wanted some blood and an ax in your life, there you go. But what really brings 999 to life are the people who inhabit it. You will learn to care for them; to feel as though you are there and they are your friends, and then they will die because you made the wrong choices. Just like in real life."
Aksys games is bringing Nine Hours, Nine Persons, Nine Doors to North America later this year.
If you've yet to try an adventure-type game on the DS, I'd highly recommend it. It's the perfect sort of game for long hours on the train, plane, or toilet. Just watch out for bottom numbness.
PSN: FrentYumon / Xbox Live: Frent S Yumon / NNID: FrentYumon
"Comrades, trust, and cooperation. Those are the only true treasures in this world." - Daccat
"It does not do to dwell on dreams and forget to live." - Albus Dumbledore
"A pig's gotta fly." - Porco Rosso
I just know games that have "time limits" detailed in their stories, like you have seven days or one week to solve a crime or escape a castle, but that's just the number of chapters you're actually playing.
If it actually limits you to 9 hours though, I don't know if that's good or bad. I'll wait on the game and see.
Even if it is just 9 hours of gameplay doesn't mean you'll get it right on the first fly. And time length doesn't stop a game from being awesome. Look at Portal. You can beat that game in like 4 hours. Or even Metroid, which encouraged you to beat the game in less than 3 hours.
I just got through the second set of doors and I have to say this game has one of the most immersive atmospheres I've ever experienced in a game. The pacing of everything and the puzzles are also incredibly well done.
If this story stays as solid as it has been this game will be the top contender for my game of the year.
Got this for Christmas. This game has all the words. Jesus, the first time I went through the opening sequence introducing the cast, think it lasted me around an hour of just reading that shit.
Anyway, been all I've been playing since going up to my grandparents after Christmas. Already got the bad end, so working to getting the others now.
EDIT: Okay, I've gotten these endings so far:
Spoiler for Endings:
First I got was Bad End - Knife: Found Lotus dead, got stabbed in the back, etc. Went through doors 4, 7, and 6.
Then I got "The end - or is it?" end, with the Submarine thumbnail. Not sure about this one, I'm guessing Zero was the killer in this one, where he wasn't dead in the Captain's Quarters/ he was part of the game as well and killing everyone was his challenge, taking Lotus's and Ace's watch (or Ace was faking being dead). In the 2 different plays, tried both doors 4 and 5, then went through 3 and got forced into 2.
Last I got was Bad End - Axe. Clover went batshit, killed me. I suspect Ace went to kill Lotus, both in this one and he did it in the Knife Bad End (also killing me). I expect he managed to get Nine's watch and knife, tested to see if the watch could be used on the RED by tricking Snake and letting him explode. Then he just needed to get Lotus's watch. To finish, I went through doors 4, 8, and 1.
Anyway, gonna try to go through 4, 8, and 1 again and get the bookmark from Santa (didn't this in curiousity of what would happen if I didn't), see if I'll get a chance to give it to Clover during eight and gain her friendship to get some twisted ending where I go with her after she killed June, Santa, and Seven, where's she fallen for me. Also going to try 4, 8, and 6, since their digital route is Nine, so yeah.
alright so I'd never heard of this before but i got to the mall early for work yesterday so i went to gamestop and saw it.
and promptly bought it.
and promptly left it in the backroom of american eagle after we closed up.
Virtue's Last Reward came out and it is fantastic. Got about 15 hours on it so far and I've only managed to get two actual endings. A few Game Overs and two "To Be Continued"s, though I resolved one of the TBC and got one of the endings. I'm loving the hell out of it. Really like the alternate timeline selection system they got in place since it makes it way easier to get to other paths instead of having to fast-forward through everything like in 999.
They've made numerous good improvements, and I grew to like the 3D models pretty fast, since before the game I was missing the 2D ones, but that dissipated soon after. Also, love the hell out of the voice acting, especially Zero III. That rabbit AI is fuckin hilarious.
I've got a question, is Virtues Last Reward a self contained or direct sequel? How necessary is playing 999 Doors first to get the most out of VLR?
Was looking around at 3DS games awhile ago before getting the system, and VLR seems interesting, but I found out recently it's a sequel, and Gamefaqs seems split on whether or not people need to play 999 Doors first to fully appreciate VLR.
Not against getting 999 Doors, but I figured I'd ask anyways.
It's not necessarily direct but you'll be missing out on a lot plot wise and won't get the full impact of a lot of the later portion of the game if you haven't played 999 first.
Also, you should play 999 first anyway because in general everything is better in 999 aside from one mechanic that they streamlined to make something a lot less tedious in VLR. Not that VLR is bad by any means its just that 999 is in a league of its own.
The description that the game gives itself is "spiritual successor". I have never played 999, I just started playing this, and I don't feel like I'm missing anything. So, to someone who doesn't have the bias of having played the other game, this one feels pretty self contained.
There's some stuff that requires knowledge of 999 and doesn't have the same impact if you never played it. You should really play 999, because once you hit that stuff, you're going to really confused and wonder "why does this matter?", "what is all of this about?", etc. They make it seem like 999 isn't required at first, but once it happens, it happens.
Spiritual successor is a bit misleading, there are a lot of connections between the two outside of just Clover and Alice being in both. Both take place within the same continuity with things from the first game being brought up a lot during the final sections of VLR.
The ending of VLR is pretty convoluted as it is, playing through 999 first will help add a lot of context and it also spoils almost the entirety of 999 which has the much stronger story so you're really missing out on that if you play VLR first.
Also VLR sets it up as a trilogy which the writer already confirmed the last one to have stronger connections to 999 tying it all together.