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Old 04-17-2009, 12:42 AM   #31
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Who are you maining?
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Old 04-17-2009, 12:51 AM   #32
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Blanka. Might play Chun in certain matchups.
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Old 04-17-2009, 07:23 AM   #33
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Inthesto, did you comment on this video?

I was thinking about resurrecting my Cammy and was browsing some of the videos shown on shoryu.
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Old 04-17-2009, 07:25 AM   #34
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Yeah, that was just me making fun of one of my buddies from the AMV world.

I can't even remember what he wrote at this point.
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Old 04-17-2009, 08:44 AM   #35
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Heh. Also, you ever play that Balrog?
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Old 04-18-2009, 02:13 AM   #36
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Beating up scrubs and taking their money never felt so good.
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Old 04-18-2009, 04:35 AM   #37
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Quote:
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If that was for it costing money, don't worry. The update is actually free and was corrected.


Bah. Thought this one may have included a lobby system.
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Old 04-18-2009, 08:40 AM   #38
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Yeah I wish it did. I'd rather have that than the replay option, of course now I can take part in the MLG ladder without fear of disputes.
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Old 04-18-2009, 08:49 AM   #39
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I really need to find this sometime. Going through withdrawals. HDRemix is keeping me company.
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Old 04-19-2009, 02:41 PM   #40
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Well, after a fairly off week where I slipped down to 1600 BP, I made it up pretty ridiculously easy today to bring me up higher than my previous best: 2600. Lost to a counter pick, so it's settled down around 2530-ish. I love how anytime I end up facing someone a second time, I can fucking see the Blanka counter-pick coming from like a light-year away. Good news is that at this point most people that counter-pick, only know that the matchup favors Blanka, but just have no idea what the fuck they're doing.
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Old 04-19-2009, 05:58 PM   #41
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I scrubbed out today at my tourney. Our team captain and best player did not win a game. Our worst player did the best.

Also I'm wondering what my BP peak potentially is. I don't have my own account so it is kinda hard to judge. 3300 is the peak number I've seen, but then I lost 2 in a row. Then my friend whose account it is lost some more to put it under 3k.

Last edited by Ves; 04-19-2009 at 06:07 PM.
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Old 04-19-2009, 06:15 PM   #42
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I've been sucking worse than usual lately, losing to some pretty embarrassing strategies, and dropped from 2200 to 1800 bp. Partly happened because flash kick was actually coming out too slow, and I was getting beaten in the air by any jump with a fat hitbox, but a lot had to do with my own incompetence, since my timing was off for a good bit. :/
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Old 04-19-2009, 06:24 PM   #43
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Flashkick kinda sucks against jumpins. Which is pretty hilarious.
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Old 04-19-2009, 06:30 PM   #44
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It totally sucks against the one thing it's designed to beat clean. It's like Guile forgot how to do the flash kick and is just doing a back flip kick with some see through piss yellow effect thing that does nothing, yelling "Flash/Somersault Kick!" so no one grows the wiser.
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Old 04-19-2009, 06:46 PM   #45
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I generally just use different HPs for anti air coupled with air throw. EX flash kick now and then. Flashkick is just a combo ender for me generally.

Last edited by Ves; 04-19-2009 at 07:06 PM.
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Old 04-19-2009, 06:59 PM   #46
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It should be a combo ender for me too, but I'm so awful at combos in general that I end up getting blocked. I really need to work on it, because I'm missing out on a lot of opportunities to punish some missed specials because of it.

Also getting beaten on the EX kick sucks, a lot. I should use his cr.HP more often, it is a good anti-air, but I've been getting beaten in the air by j.HK a lot. And since most people online are either Ken, Ryu, Sagat, or Akuma, all of whom have a pretty high priority air game, especially Sagat, I'm probably going to stop trying to win in the air and focus on the ground.
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Old 04-19-2009, 07:12 PM   #47
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Guiles combos aren't exactly easy. I do a lot of cr.MP xx HK flashkick. You get a billion years to hit confirm. cr.lp, cr.lp, cr.mp xx flashkick is pretty damn hard, whats good though is if you drop the link and your cr.mp gets blocked you can always just sonic boom. I need to work on more combo stuff with him myself, but he's like my 4th character so w/e

What you want to do with EX flash kick is to do it very late. Only the first 5 frames are invincible, but it doesn't start hitting till frame 4, so it only gives you a 1/30th of a second window where you will win guaranteed.

Edit:
Forgot to mention this. Online don't bother with st.HP or cr.HP as an antiair. You have to be really accurate with those, and the lag makes a difference, so it is easy to get stuffed/trade. Stick to late ex flash kick or air throw in general.

Last edited by Ves; 04-19-2009 at 07:26 PM.
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Old 04-19-2009, 07:28 PM   #48
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cr.MP gives a lot of time to do just about anything, I just need to have my hands recognize that I shouldn't flash kick when it's blocked. His links are pretty difficult, but Blanka's are definitely harder.

I really just need to work on my timing and speed, but knowing about where my invincibility is helps. I should look at some frame data sometime.
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Old 04-19-2009, 07:34 PM   #49
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Actually Guile's are much harder. hahaha.

My Blanka BNBs have one 2 frame link in them, as opposed to Guile BNB having 2 1 frame links in it.

The biggest difference is that Blanka doesn't have chainable jabs/shorts so he can't just mash shit out if say you just need 3 jabs of damage to win.
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Old 04-19-2009, 07:50 PM   #50
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Maybe I'm just not used to the timing, then. Probably thought that since I had a hard time when I was trying Blanka's combos, but that was a while ago.

And I should actually start using his BnB more often. In fact, I should Focus attack more often in general.
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Old 04-19-2009, 08:39 PM   #51
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I need to focus attack more with Vega. I get that piss easy df.HK into EX Izuna followup. I'd Ultra off it, but it's so fucking precise, I'd probably never hit it in an actual match.

I think I focus attack a lot more with Akuma, but that's because like I've said a bajillion times: I love his ultra.
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Old 04-19-2009, 08:42 PM   #52
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One of these days, I'll break 3000 BP.

Switching to Abel for ranked matches and trying to see if I can ultra between the hits of Guile's sweep (I can't) doesn't really help, though.
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Old 04-19-2009, 08:43 PM   #53
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Just look at the frame data.
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Old 04-19-2009, 08:44 PM   #54
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I think the only character with information on invincibility in the frame data is Balrog, who is not Abel.

Plus, reading frame data for moves with more than one hit or with invincibility is kinda confusing.

On that note, why are Abel's close normals so fucking bad?
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Old 04-19-2009, 08:51 PM   #55
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Way to be wrong.

Not really. I think guiles sweep is like 4(20)4, so it just means it is active for 4 frames, not active for 20, then active for 4 again. It also inflicts 17 frames of blockstun. assuming the sweep is blocked on the first active frame of the first part, the person blocking has a 3 frame window to mash something out.

Cause he'd be awesome if they weren't.
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Old 04-19-2009, 08:54 PM   #56
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Okay, so I've never been particularly amazing with reading the frame data. So lemme get this straight with a personal Vega example.

Vega's cr.mk is +5 on hit. His cr.mp has a 4 frame startup. Would this be a 1 frame link or a 2? It would be 2 right?
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Old 04-19-2009, 08:57 PM   #57
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Well the problem is that Abel's ultra has 13 or 14 frames of start-up, and it only has upper body invincibility (I only know this from forum reading, as the SRK wiki does not have any notes on this). Thus, I can bust out ultra, but get knocked out of it anyway.

Also, the frame data doesn't tell you if multi-hit moves have the same amount of blockstun on every hit, which is annoying since it's tough to actually test it yourself.

And Guile's sweep was actually useful in ST. Kinda hilarious how incredibly worthless it is in SF4.

Quote:
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Okay, so I've never been particularly amazing with reading the frame data. So lemme get this straight with a personal Vega example.

Vega's cr.mk is +5 on hit. His cr.mp has a 4 frame startup. Would this be a 1 frame link or a 2? It would be 2 right?
Two frame link. If the frame data says that something has 4 frames of startup, that means it hits on the fourth frame. Seems counter-intuitive to me, but apparently that's the way VF and Tekken frame data reads, and DIMPS chose to follow suit.
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Old 04-19-2009, 08:58 PM   #58
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It is 2 because SFIV frame data is stupid.
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Old 04-19-2009, 09:00 PM   #59
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Yeah I figured it had to be 2 because otherwise cr.lp, cr.mp makes no sense. Good to know I suck at 1 frame links. I can't link for shit in this game. Alpha 1 and 3 were so much easier to me.
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Old 04-20-2009, 08:54 AM   #60
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Is Dan a bad character to main with?

Because i personally find him awesome.
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